
Creative Technologist | AI Tutor (Multimodal Models) | Gameplay Programmer (Unity 2D)
Creative technologist with experience spanning AI systems support, multimodal model evaluation, and interactive media development. Currently working as an AI Tutor on generative language and image models, contributing to data quality, evaluation workflows, and UX-oriented assessment of AI outputs. Background includes over a decade of professional experience in visual arts, design, and creative leadership, paired with hands-on technical work in Unity (2D), C#, and interactive systems design. I’m especially interested in roles that sit at the intersection of AI, creativity, and user experience—whether that’s training better models, building interactive worlds, or shaping tools that support human creativity. Selected work includes Naught of Woe, a 2D action-adventure game developed in Unity, recognized as “Best Game” by course instructors and invited guest speakers. Open to opportunities in AI training and evaluation, creative technology, and game or interactive media development.
wholefoodsmarket.com
gamestop.com
hottopic.com
ndnu.edu
pacegallery.com
x.ai
famsf.org
San Francisco Bay Area
AI Tutor (Data Annotation)
xAI
• www.linkedin.com/company/xai
Apr 2024 - Present
San Francisco Bay Area
Artist
Fifth Image Art
Jun 2010 - Present
San Francisco, California
Sales And Marketing Associate
New Port LLC
• www.linkedin.com/company/new-port-llc
Dec 2023 - Mar 2024
California, United States
Art Gallery Owner
Vanitas Contemporary
• www.linkedin.com/company/vanitas-contemporary
Dec 2020 - Feb 2023
San Francisco Bay Area
Vice President
Vacant AIR
• www.linkedin.com/company/vacant-air
Feb 2020 - May 2021
San Francisco Bay Area
Gallery Manager & Curator
Art Attack SF
• www.linkedin.com/company/art-attack-sf
Jun 2019 - Oct 2020
San Francisco Bay Area
Gallery Assistant
Sandra Lee Gallery
Aug 2015 - Feb 2016
San Francisco Bay Area
Intern
Peninsula Museum of Art
May 2013 - Feb 2016
Burlingame, California