
I've spent the past 15 years building competitive multiplayer games, from crafting new tech art pipelines at Riot Games on League of Legends and Teamfight Tactics to founding and leading my gaming startup, Battlebound. Whether creating shaders, world-building, prototyping game systems, performance optimizations, or tooling, my expertise is empowering teams and helping games look, feel, and play great. I recently built and led Battlebound, securing $4.8M in seed funding and leading the development of two multiplayer third-person games. I crafted the tech art pipeline and key game systems, empowering our small team to build an open-world multiplayer creature collector. At Riot, I helped shape the visual foundations of League of Legends and Teamfight Tactics, rebuilding Summoner's Rift's environment pipeline, leading shader development, and tooling improvements that empowered artists across multiple disciplines. I thrive at the intersection of art and tech, bridging the game between art and engineering and rapid prototyping to validate gameplay. I'm looking ahead to my next role, where I can help build and scale games with great teams.
battlebound.io
riotgames.com
talespin.com
Los Angeles, California, United States
CEO / Technical Director of Battlebound
Battlebound
• www.linkedin.com/company/battlebound
• Full-time
May 2021 - Feb 2025
Senior Technical Artist
Riot Games
• www.linkedin.com/company/riot-games
• Full-time
Jan 2020 - Jul 2021
Greater Los Angeles Area
Technical Artist
Riot Games
• www.linkedin.com/company/riot-games
Jul 2018 - Jan 2020
Associate Character Artist
Riot Games
• www.linkedin.com/company/riot-games
Aug 2017 - Jul 2018
Unreal Marketplace Developer
Freelance
Nov 2019 - Jan 2020
Senior 3D Generalist
Talespin
• www.linkedin.com/company/talespin-by-cornerstone
Mar 2017 - Aug 2017
Instructor
Gnomon - School of Visual Effects, Games & Animation
• www.linkedin.com/school/gnomon-school
Oct 2016 - Apr 2017
Hollywood, CA
Founder
Indie Game Studio
Jan 2013 - Mar 2017
Orange County, California Area