
I am a research scientist interested in building new visual computing systems. I work at NVIDIA Research in the AI-Mediated Reality and Interaction group. My current research interests are 3D and 4D representations, particularly for interactive and real-time use cases where compression and streaming enable new applications. I received my PhD in computer systems and architecture from the University of Washington in 2020. Before joining NVIDIA I worked at Vignette AI, a startup I founded to commercialize my PhD research in cloud-based neural video compression and streaming.
uw.edu
oculus.com
columbia.edu
ibm.com
columbiaspectator.com
meta.com
nvidia.com
New York City Metropolitan Area
Research Scientist
NVIDIA
• www.linkedin.com/company/nvidia
Jan 2022 - Present
CoMotion Commercialization Fellow
University of Washington
• www.linkedin.com/company/university-of-washington
Jul 2020 - Jan 2022
Graduate Research Assistant
University of Washington
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Sep 2014 - Jun 2020
CEO
Vignette AI
Jul 2020 - Jan 2022
Research Intern
• www.linkedin.com/company/facebook
Sep 2018 - Dec 2018
Redmond, WA
Research Intern
Oculus VR
• www.linkedin.com/company/oculus-vr
Jun 2017 - Sep 2017
Redmond, WA
Teaching Assistant - Embedded Systems Design
Columbia Engineering
• www.linkedin.com/company/columbia-engineering
Jan 2014 - May 2014
Undergraduate Researcher
Columbia Computer Vision Laboratory
Jan 2011 - Nov 2011
Teaching Assistant
Shrewsbury Borough School
Sep 2009 - Jan 2010