Company Info for justin.tv | IcebreakerMembers

CDR helps companies scale with trusted external teams—whether for art, co-dev, or on-demand contract talent.
Our clients—former EA, Blizzard, Scopely, and Riot execs now leading their own studios—turn to CDR to handle the heavy lifting of procuring, onboarding, and managing best-fit external teams, always with full transparency.
Stay lean, move faster and save money with through the same systems and partner oversight trusted by the industry's top studios.
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I've spent my career building great partnerships in games, and I've seen firsthand how the right partnership can make - or break - a project.
That’s why we built CDR: to give studios the confidence that they’re not just hiring outsource or co-development help—they’re avoiding costly mistakes and setting their partnerships up for success from day one.
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HOW WE HELP
âś… Co-development Matchmaking
âś… Full Game Development
âś… Discrete services (art, animation, ports, engineering, QA, etc)
âś… Staff Augmentation - hiring great contract talent.
We’ve facilitated hundreds of successful projects and developed a structured, data-informed process to match studios with the right partners for their needs.
🔍 2,000+ vetted game service providers profiled across style, genre, capabilities, and track record.
🌎 We structure partnerships with clear scope, workflows, and platform-based tracking to ensure smooth delivery and avoid costly disputes.
💡 We manage contracts, budgets, and payments—with live dashboards—so you stay informed and focused on making a great game.
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WHAT STUDIOS SAY ABOUT WORKING WITH CDR
“Brooke’s unique blend of strategic insight, technical knowledge, and extensive network within the gaming industry has enabled us to execute an outsourcing strategy that has yielded substantial ongoing value to our organization.

I highly recommend Brooke for any organization considering any type of external production.”
- Paco Vicanta, VP & Studio Head, Scopely (ex-Electronic Arts)
“Brooke provided our studio with the ExDev guidance we needed, producing a tailored list of pre-screened candidates that perfectly matched our requirements. I highly recommend working with Brooke to discover the best hiring solutions for your game studio.”
- Dan Lavender, Director of Engineering, Carbon Counts (ex-Disney) 
I have 5+ years of experience working in product management, data, and software engineering. Currently, I work as a Product Management at Tulip, where I act as a cross-functional leader to a team of 7 engineers and 1 designer, who build unique data products that are helping retailers maximize the effectiveness of their stores! I'm motivated by user impact and focused on creating loved and trusted products that impact as many people as possible.
Previously, I worked at Opencare as the founder of the Data team and as a Data Engineer, improving products and services for our customers by using advanced analytics, setting up analytical tools (i.e. Amplitude, Redshift, Looker), creating and maintaining data models, and onboarding new data sets.
On weekends, I co-own an event promotion company responsible for hosting at least 2 events per month along side having clothing/merchandise line.
I like meeting new people over a cup of coffee. Feel free to reach out at dylan@dylantittel.com
Additional Competencies: Jira, SQL, Looker, Confluence, GitHub, GitLab, Web Development 
Marketing leader with 15+ years driving growth in consumer tech and digital media.
Led marketing at Twitch from 2011-2018, helping scale it into a global social video powerhouse and playing a key role in its $1B acquisition by Amazon.
Founded Salut, a social video platform for fitness, where I led product, fundraising, and community growth - serving 1,500+ trainers and 25,000+ users.
I bring executive-level experience across brand marketing, content strategy, PR, product-led growth, and lifecycle marketing - building brands that connect, engage, and scale.