Company Info for foresightsports.com | IcebreakerMembers

As a Unity Engineer, I design and implement engaging game experiences for various mobile platforms, using C#, Unity and Git as my main tools. I work with a talented and diverse team of artists, designers, and programmers, contributing to the development of innovative gameplay mechanics and systems.
Previously, I was the a Unity Engineer at Wicked Saints, an incredible Arcane meets Pokemon-Go Mobile experience, I also worked as the project's Lead Developer at Tropyverse, a social gaming platform that connects players around the world. I was responsible for overseeing the entire development process, from concept to launch, using Unity and C#. ensuring the quality and performance of the games. I have also worked as a Lead Unity Developer at Moonshine Labs, delivering multiple projects across different specs and platforms.
I am passionate about game development and software engineering, and I am always eager to learn new skills and technologies to enhance my craft. I am a strong team player and self-manager, adept in both independent and collaborative settings. My goal is to create immersive and enjoyable game experiences that appeal to a wide range of audiences and markets. 
I am an IT Project Manager and Producer with over 10 years of progressive experience. My career has allowed me to lead long-term IT projects while developing and advocating advanced strategies and solutions to multiple clients, internal development teams, and Executives.
My continued success is rooted in my ability to build relationships with client, partner, and vendor stakeholders to ensure effective project understanding, buy-in, and reporting. I interface with personnel from IT,
Operations, and Quality departments to drive implementation and post-launch support.
I have a proven track record of completing projects on time and on budget in complex environments that has exceeded stakeholder and business expectations while driving additional revenue.
I also have earned Bachelor’s Degree in Game Design.
Please feel free to contact me at weir075@gmail.com
Proficiencies: Technical Project Management, Project Scope and Plan Development, Partner and Vendor Relations, Project Implementation, Cross-Functional Management, Process Improvements, Risk Management, Product Management, Software Development, Scrum and Agile Development
Project Management | Quality Assurance | Administrative Management | Project Milestones | Agile | Team Leadership | SDLC | Project Planning | Cost Rationalization | Stakeholder Relationship Management | Budget Design | Waterfall | Requirements Analysis | UX / UI | Project KPI Development | UAT |
Product Management | Software and Game Development | Scrum | Product Roadmaps | Kanban 
🎯 Hello! I live and breathe gaming! I have 20+ years of experience in cross-platform game development with over a decade as a Unity Certified Developer.
🎯 My Mission: To educate and entertain with interactive technology
🎯 Engines: Unity, Dots, Godot, Html5, Raylib
🎯 Languages: C#, C++, GDScript, TypeScript
🎯 Specializations: Architecture, Prototyping, Gameplay, Tools, XR, Web3
RESUME & PORTFOLIO
▶ SamuelAsherRivello.com/contact
KEYWORDS
Accounts • Ad Mediation • AI Ethics • AI Integration • AI Research • Analytics • API Integration • AR • Artificial Intelligence (AI) • Asset Management • Audio • Augmented Reality (AR) • Audio • Backend • Behavior Trees • Bug Tracking • Champion • CI/CD Pipelines • CICD • Cloud Computing • Collaborate • Community Outreach • Content Delivery • Content Management • Continuous Integration • Crash Reporting • Data Analysis • Debugging • Deployment Strategies • Design Patterns • Developer Experience • DevOps • Documentation Creation • ECS/DOTS • Framework • Educational Training • Engage Your Players • Engagement • Evangelist • Feature Implementation • Feedback Collection • Game Architecture • Game Economy • Game Jams • Gameplay Systems • Godot • Graphics Optimization • Hackathons • HTML5 • Image Manipulation • In-App Purchases • Interaction Design • Interactive Narratives • Lead Workshops • Learning Management Systems (LMS) • Lighting Techniques • Localization • Pipelines • Mentoring Teams • Microservices • Monetization • Multiplayer Networking • Online Learning Platforms • Optimization • Optimization Techniques • Physics Simulation • Pipeline Automation • Player Engagement • Player Experience • Playtesting • Prototyping • Prototyping Frameworks • Publishing • Quality Assurance (QA) • Rendering • Pipelines • Scene Management • Scripting Languages • Scalable Solutions • Shader Development • Software Design • System Architecture • Teaching • Test-Driven Development (TDD) • Tools • UI • Unit Testing • Unit-Testing • User • Experience (UX) Design • User Interface (UI) • User Research • Version Control • Video • Virtual Reality (VR)