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CDR · External Development | Icebreaker
CDR · External Development
Building the Pipelines and Partnerships Behind World-Class Games
1 members
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cdrexdev.com
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Brooke Van Dusen 🔜 Digital Dragons, Nordic Game
•
3rd+
CDR helps companies scale with trusted external teams—whether for art, co-dev, or on-demand contract talent. Our clients—former EA, Blizzard, Scopely, and Riot execs now leading their own studios—turn to CDR to handle the heavy lifting of procuring, onboarding, and managing best-fit external teams, always with full transparency. Stay lean, move faster and save money with through the same systems and partner oversight trusted by the industry's top studios. ___ I've spent my career building great partnerships in games, and I've seen firsthand how the right partnership can make - or break - a project. That’s why we built CDR: to give studios the confidence that they’re not just hiring outsource or co-development help—they’re avoiding costly mistakes and setting their partnerships up for success from day one. ___ HOW WE HELP ✅ Co-development Matchmaking ✅ Full Game Development ✅ Discrete services (art, animation, ports, engineering, QA, etc) ✅ Staff Augmentation - hiring great contract talent. We’ve facilitated hundreds of successful projects and developed a structured, data-informed process to match studios with the right partners for their needs. 🔍 2,000+ vetted game service providers profiled across style, genre, capabilities, and track record. 🌎 We structure partnerships with clear scope, workflows, and platform-based tracking to ensure smooth delivery and avoid costly disputes. 💡 We manage contracts, budgets, and payments—with live dashboards—so you stay informed and focused on making a great game. ___ WHAT STUDIOS SAY ABOUT WORKING WITH CDR “Brooke’s unique blend of strategic insight, technical knowledge, and extensive network within the gaming industry has enabled us to execute an outsourcing strategy that has yielded substantial ongoing value to our organization. I highly recommend Brooke for any organization considering any type of external production.” - Paco Vicanta, VP & Studio Head, Scopely (ex-Electronic Arts) “Brooke provided our studio with the ExDev guidance we needed, producing a tailored list of pre-screened candidates that perfectly matched our requirements. I highly recommend working with Brooke to discover the best hiring solutions for your game studio.” - Dan Lavender, Director of Engineering, Carbon Counts (ex-Disney)
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